Adventurer's Bundle
Monster loot from the mines.
Required Items(2 of 4 needed)
Expert Tips
Void/Solar Essence drop from specific monsters. Bring food for deep mine runs!
Difficulty: Medium
Requires some planning
Expert Strategy Guide
Pro Tip
All monster drops! Slime (Green Slimes floor 1-39), Bat Wing (Bats floor 30-50), Solar Essence (Ghosts/Squid Kids 80+), Void Essence (Shadow monsters 80+).
Strategy Analysis
99 Slime is lots of green slime kills. 10 Bat Wings easy. Solar/Void from deeper floors need combat preparation.
Year 1 Completion Guide
Farm early floors for Slime/Bat Wing. Deeper exploration Summer/Fall for Essence when you have better weapons.
Common Mistakes to Avoid
Underestimating 99 Slime requirement. That's 50+ slime kills. Also: Shadow monsters hit hard, bring food.
Why This Reward Matters
Small Magnet Ring increases pickup radius. Stacks with other magnet effects. Helpful for mining.
Alternative Sources
Krobus sells Void Essence (Monday). Solar Essence rarer but occasionally on Traveling Cart.
Boiler Room Room Guide
Overview
Mining-focused bundles. All achievable through normal mining progression.
Completion Order
Blacksmith → Geologist → Adventurer. Just mine consistently and you'll complete naturally.
Year 1 Guide
Easily done Year 1 Spring-Summer with regular mining. Slime (99) takes longest.
Room Reward
MINECARTS REPAIRED! Fast travel between Beach, Mines, Bus Stop, Town. Huge time saver.
Bundle Reward
1×
Small Magnet Ring
Boiler Room
Mining and monster-hunting bundles.
Room Completion Reward
Minecarts Repaired - Fast travel around the valley!